MUSE: Evolving Grounded Multimodal Skills
for Cross-Episode Agent Improvement

Anonymous Authors

From experience to reusable skills.

Evolve offline. Retrieve and verify on new images.
+14.74pp

Average accuracy gain

GPT-5.4 · 72.52% → 87.26%
+31.30pp

MathVerse accuracy gain

GPT-5.4 · 62.10% → 93.40%
91.84%

Average accuracy

Claude-Sonnet-4.6 · four benchmarks
Method & evaluation details

Build the library

Independently solved, error-free seed trajectories with correct answers are distilled into structured profiles: applicability, visual hints, reasoning hints, verifier hints, and retrieval descriptors.

Reuse on new tasks

The main setting uses 20 labeled seeds, 20 skill profiles, and 20 offline rounds. The library is frozen before evaluation. Reuse is checked against the current image, without evaluation labels or model parameter updates.

Results

Five backbones on four benchmarks; two 8B models on M3CoT.

Download CSV
Average accuracy72.5287.26%
+14.74 ppMUSE over Direct

Accuracy (%)

DirectMUSE
Full comparison table
Accuracy by method for the selected backbone

Mean accuracy over three independent runs. “Avg.” is the unweighted mean across four benchmarks.

Baselines follow the manuscript’s implementations. AMem retrieves evolution-stage memory snippets.

Paper-reported results · Table 1 & Appendix ↗

One skill. A new image.

A counting procedure transfers to a new chart.

What makes a skill useful?

GPT-5.4 / MathVista

Keep visual guidance.

Removing multimodal skill descriptions lowers accuracy from 83.1% to 71.3%, even when the solver still sees the image.

Reuse frequency: offline evolution. Accuracy: evaluation.
Paper figure